![]() ![]() Once the castle is nice and empty, you can use the space for rides. Take advantage of the castle walls for rides. Delete the decorations too, if you prefer. A lot of the paths in the castle are in the walls, so be very thorough in deleting any paths you don't need. While the guests are entertaining themselves, use the free time to delete all the redundant paths in the castle to make things far less hectic. After that's done, place a couple of gentle rides, some stalls, and a coaster to keep the guests entertained as well as a couple of staff members to keep everything running smoothly. There's also a pathway at the entrance that leads up to the fort's walls. There's nothing fun up there for them and it's difficult to build rides with paths that are at least three units higher than the grass. Not only is there a confusing maze of paths inside, but guests will be able to walk up to the castle's walls. There's already a path laid out for you to start placing rides with plenty of room to experiment.īefore placing your rides, delete a piece of pathway that leads into the castle. You have seven coaster types in hand as well as seven gentle rides, so the park can already start with a lot of variety. Despite how small it appears thanks to it's huge walls and how hilly the terrain is, turning this into a park won't be difficult. This level is basically one abandoned fort with a small castle at one side. Have 1,300 guests at the end of October, Year 3 with a rating of at least 600. The music used in the game is a portion of either "Go Ahead and Do Not Look Back" by Javier Rodríguez Macpherson or "Buzzy Bee" by Diddy Wheldon.This castle is all yours to turn into a theme park.Please relocate any relevant information into other sections of the article. The visitors' happiness affects the park rating, so having a clean theme park will give the player a stable park rating. If the visitor walks by trash, their happiness is lowered slightly. Cleanliness: Cleanliness is a supporting factor in the visitor's happiness. ![]() While it does not want to make the visitor leave the park, it will affect cleanliness. If the visitor cannot find a trash can nearby, the visitor will drop the trash onto the ground. Trash: A visitor will be gaining and carrying trash throughout the theme park.If the visitor cannot find a restroom nearby, they will want to leave the park. Restroom: A visitor will need to go to the restroom eventually. ![]() If a visitor cannot find a seat nearby, they will want to leave the park.
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